Shape Up

Ryan Singer

Synopsis

 How they ship products and features at Basecamp. 
  • Shaped vs unshaped work
  • setting appetites instead of estimates
  • Designing at the right level of abstraction
  • Conception through fat markers
  • Making bets with capped downside and honoring them with uninterrupted time 
  • Choosing the right cycle ( 6 weeks at basecamp ) 
  • cool-down period between cycles
  • Break projects into scopes
  • Downhill Vs Uphill work and communicating about unknowns
  • Scope hammering to separates must-haves from nice-to-haves

My take

 It felt like ti was really made for basecamp's team 

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